#### 1 ####
``
äΤ
gɤäƤΤ

#### 2 ####
``
ФΣ
\äƤΤС{wait:1E}
ΤǤȤΤ{enter}
äȡѺ󤫣

#### 3 ####
{wait:1E}
֤ϥЩ``

#### 4 ####
{name:03:Х}
ޥ`{wait:1E}
ɤˤ

#### 5 ####
{name:03:Х}
ޥ`{wait:1E}
Фˡ

#### 6 ####
{name:00:ե}
ȤˤФäƤߤ褦

#### 7 ####
``
⤦٤ΤȤǣ

#### 8 ####
{name:03:Х}
{wait:1E}
Ƥᤨ䤬죡

#### 9 ####
{name:03:Х}
ҰӤͤ

#### 10 ####
{name:02:}
äƤ
ޥ`ϴɷʤǤ

#### 11 ####
{name:03:Х}
ä

#### 12 ####
{name:03:Х}
ޥ`ɷ򡭡{wait:1E}
ޥ`{wait:1E}
ޥ`äꤷ

#### 13 ####
{name:03:Х}
ޥ`

#### 14 ####
{fast:FF}mapjump
flying CAMERA
global FLAG clear
MENU
ucon + endcamera
setVsync
battle ENCOUNT off
PRINT
c-and-f.srcoff
DEMOFLAG on
EXIT    [11/01]

#### 15 ####
`ɤǤޤǤݤ

#### 16 ####
ꥢ

#### 17 ####
{fast:FF}Ԫͨ
1/20
1/15
exit

#### 18 ####
{fast:FF}0    wakeup
01   wakeup
012  wakeup
0123 wakeup
0    sleep
01   sleep
012  sleep
0123 sleep
exit

#### 19 ####
{fast:FF}ɤǤ⤸㤡
Υޥå

099
100199
200299
300399
400499
500599
600699
700799
᤿

#### 20 ####
{fast:FF}testmap
Ȥ
Ȥ
L




ߤ
Ȥ
ޤĤϤ
᤿

#### 21 ####
{fast:FF}
{number(s):00}00{number(s):00}09
{number(s):00}10{number(s):00}19
{number(s):00}20{number(s):00}29
{number(s):00}30{number(s):00}39
{number(s):00}40{number(s):00}49
{number(s):00}50{number(s):00}59
{number(s):00}60{number(s):00}69
{number(s):00}70{number(s):00}79
{number(s):00}80{number(s):00}89
{number(s):00}90{number(s):00}99

#### 22 ####
{fast:FF}
{number(s):00}{number(s):01}0
{number(s):00}{number(s):01}1
{number(s):00}{number(s):01}2
{number(s):00}{number(s):01}3
{number(s):00}{number(s):01}4
{number(s):00}{number(s):01}5
{number(s):00}{number(s):01}6
{number(s):00}{number(s):01}7
{number(s):00}{number(s):01}8
{number(s):00}{number(s):01}9

#### 23 ####
{fast:FF}ޥåץʥЩ`{number(s):02}ͣ

ޤä
äѤ褦

#### 24 ####
{fast:FF}ޥåץѥ`ͨ(0)
map={0C:01},{0C:02} 
para={0C:00}
פ
plus
minus
ޥåץ


#### 25 ####
{fast:FF}˥``
Ω`ޥ˥`
ǰ׃
å
׃δԏ꣩
load game
᤿

#### 26 ####
{fast:FF}x
ե{name:00:ե}
ꥣ{name:01:ꥣ}
󡡡{name:02:}
Хȡ{name:03:Х}
ӥ`{name:04:ӥ`}
ꥳ{name:05:ꥳ}
{name:06:}
塡{name:07:}
᤿

#### 27 ####
{fast:FF}åץƥȡnow = {number(s):00}
  
Ҥ
饷åפ롡
åפ
ͤäȤ
̤

#### 28 ####
{fast:FF}w֤`[Ver.2.8]

#### 29 ####
{fast:FF}angle = {0C:00} , dip = {0C:01}
ʤˤ⤷ʤ
ʼҙ
Kҙ
äƤߤ
ǩ`Ҋ
/ԩ`׃
Look-AT˥`ä
END

#### 30 ####
{fast:FF}    eyespeed {0C:02} , atspeed {0C:03}
  eye +1
      -1
      +5
      -5
      x2
      /2
  at  +1
      -1
      +5
      -5
      x2
      /2
   play

#### 31 ####
{fast:FF}Υǩ`
Ҋʤ
Ҋ
ҤȤĤҊʤ

#### 32 ####
{fast:FF}äѤ
start AT  pos
      EYE pos
      parameter
end   AT  pos
      EYE pos
      parameter
runcamera speed & roll

#### 33 ####
{fast:FF}׃¥`Фޤ
׃`
׃END
Ԫ
`뤹
`뤷ʤ
2
12
̤
now speed = {0C:00} , angle = {0C:01}

#### 34 ####
{fast:FF}wakeup
sleep
+16len
-16len
+64len
-64len
+256len
-256len
now length {0C:00}

#### 35 ####
{fast:FF}夷END
餽ΤޤEND

#### 36 ####
{fast:FF}START eye POSITION
 eye X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 37 ####
{fast:FF}START at POSITION
  at X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 38 ####
{fast:FF}START PARAMETER
    angle = {0C:00}
    dip   = {0C:01}
    len   = {0C:02}

#### 39 ####
{fast:FF}END eye POSITION
 eye X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 40 ####
{fast:FF}END at POSITION
  at X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 41 ####
{fast:FF}END PARAMETER
    angle = {0C:00}
    dip   = {0C:01}
    len   = {0C:02}

#### 42 ####
{fast:FF}RUN CAMERA SPEED
    eye  = {0C:02} ,at = {0C:03}
    roll = {0C:00}

